Aug 19, 2015

Scuba Don't

Practice lunchtime project + WIPs

I'm practicing brushes and texture recently.

Aug 14, 2015

Aug 10, 2015

Joe Blow

Past stuff, for a project that mellows throughout the years.

Aug 4, 2015

Water Well

A prop model I did quite some time ago as a test in the style of the Magicka series, which I love.

I'm including  an alternate self-lit one to only view the diffuse map, the normal-mapped (final) version, and the previous sketch I did, which I based it on.

All textures are 512x512 in this viewer. I tend to prefer Marmoset, but I couldn't embed it here, so you can check it here

SELF-LIT (diffuse map only):


ZBRUSH (decimated):

And the concept sketch.

Jan 26, 2015

ChoW #371 - "Ming, the Explorer"

Haven´t participated in one of those weekly challenges for millennia, so in-between so much 3D modeling at work, I thought the Character of the Week challenge would be nice practice. I tested myself even further by only working on it during lunchtimes at work, that is, 5 sessions of 45 minutes, and left it as-is. Here's the result.

EDIT: Looks like it won. Woot :)

Jan 9, 2015

Tuscan Mail Service (final)

Had enough fun with it. After some time without much time for personal stuff, I could dedicate a few lunchtimes and call it a wrap!

Nov 28, 2014

Tuscan Mail Service (wip2)

Been busy lately, but I've managed to squeeze some progress here and there during scattered lunchtimes, on top of other stuff I'm working on. Here's a couple more wips, still a lot ahead!

Jul 9, 2014

Tuscan Mail Service

Hey, I'm still alive :)

Here's a wip of something I started the other day at lunchtime. To me, it smells of lavender and baked bread in the morning.

Feb 20, 2014

Jan 22, 2014

Boulder Dash 30th Anniversary Edition

They've unveiled Boulder Dash: 30th Anniversary Edition

How cool is it to get to participate in the reinterpretation of a game you played when you were a kid? I usually don't tend to accept freelance gigs, but I used to play Boulder Dash for hours in my brother's old, rubber-keyed ZX Spectrum, so it was impossible to say no when they asked me to help revamp it. I mainly did concepts, background illustrations and a few mockup 3D models. This one's a rushed merge between one of Rockford's renderings and a background concept I got to rework during a weekend, presumably for the cover of Retro Gamer magazine.

Hopefully I'll get to show more in the future.