Feb 20, 2014

Jan 22, 2014

Boulder Dash 30th Anniversary Edition


They've unveiled Boulder Dash: 30th Anniversary Edition

How cool is it to get to participate in the reinterpretation of a game you played when you were a kid? I usually don't tend to accept freelance gigs, but I used to play Boulder Dash for hours in my brother's old, rubber-keyed ZX Spectrum, so it was impossible to say no when they asked me to help revamp it. I mainly did concepts, background illustrations and a few mockup 3D models. This one's a rushed merge between one of Rockford's renderings and a background concept I got to rework during a weekend, presumably for the cover of Retro Gamer magazine.

Hopefully I'll get to show more in the future.

Jan 16, 2014

SteamDevDays

Ho!

I'm at SteamDevDays in Seattle this week. Lots of cool info to learn from, and we even got a prototype SteamController! If you're around, drop me a line to the mail :)

Jan 10, 2014

Career Bucket List

I was thinking last January 5th (during which Spanish kids do their wanted gift lists for the "3 Wise Men") about cool projects I'd die to work in. After some quick brainstorming, I crafted my own "career bucket list".

No matter how much you enjoy your work, there's always lots of projects in your head, and always someone else's projects that make you go 'damn, I'd have loved to work in that one'. This list doesn't mean I wouldn't love to do other, completely different stuff; and in fact the list probably drifts during one's lifetime. It doesn't even mean I have the most remote expectations to fulfill all of them. If just a couple of them ever happened, I'd probably be the happiest guy in town.

So, for the power of wishful thinking, here's a list of the stuff I'd die to ever be a part of!

  • a 3D old-school brawler
  • designing creatures/characters for a child-oriented MMO (unless it's one of those corny Flash games)
  • a "mascot" platformer (sort of like Earthworm Jim, Donkey Kong, Crash Bandicoot, etc)
  • a lighthearted/stylized reinterpretation of a formerly realistic/boring IP
  • anything in a "Torchlight / "Magicka" fashion
  • a wacky, kart-like racing game
  • art-directing a painterly graphic adventure
  • designing the gameplay mechanics for some personal game concept (which seldom match the previously listed ones)
and specific titles:

  • anything "Oddworld" (man, who would I have to kill for that?)
  • anything based in the "Monkey Island" IP (that one's in honor of my 20-year-ago self)
  • a sequel to "No One Lives Forever"

Dec 15, 2013

Statue Prop

Testing texture projections on an environment prop. Here's a wip image of the texturing and the actual model. Still some minor seams here and there.






Dec 9, 2013

Background WIP

Here's a WIP on a personal thing I'm doing. My aim is to project a 2D drawing on a few meshes to make a painterly 3D scene (like something you'd see in a graphic adventure), but with the ability of being navigated around a bit. I'm aiming for a iOS-friendly polycount and texture size. Still early tests.

Dec 8, 2013

Bust texturing test

Photo-texturing test in Zbrush and Photoshop (ZAppLink projections mostly) over a basemesh I did some time ago. The mesh is not anything final, just reusing the lowest subdivision level with some quick UVs.


You can rotate it here.


Oct 27, 2013

Now it's personal!



Character studies for a personal pitch I'm having a blast with.

Oct 15, 2013

Kartmageddon


Here's the wacky spinoff that should definitely happen :)

Aug 21, 2013

RiME



So, it's official now! Sony announced yesterday at Gamescom our next game RiME, to be released some time in the future exclusively for PS4.

RiME is a game about a young kid stranded in a derelict island somewhere deep in the Mediterranean, where he will unveil the secrets of a primitive, mysterious civilization that crumbled abruptly.

Here's a couple promo arts I did for the presentation, and most importantly, you can watch the HD trailer itself HERE.