Haven´t participated in one of those conceptart.org weekly challenges for millennia, so in-between so much 3D modeling at work, I thought the Character of the Week challenge would be nice practice. I tested myself even further by only working on it during lunchtimes at work, that is, 5 sessions of 45 minutes, and left it as-is. Here's the result.
How cool is it to get to participate in the reinterpretation of a game you played when you were a kid? I usually don't tend to accept freelance gigs, but I used to play Boulder Dash for hours in my brother's old, rubber-keyed ZX Spectrum, so it was impossible to say no when they asked me to help revamp it. I mainly did concepts, background illustrations and a few mockup 3D models. This one's a rushed merge between one of Rockford's renderings and a background concept I got to rework during a weekend, presumably for the cover of Retro Gamer magazine.